Still recovering from being an exhibitor at SaltCON. It was an incredible experience to get feedback from the public and have them play a round or two of the game. As a result, I ended up watching the game get played many, many times. You see patterns in play this way that you probably wouldn’t see otherwise.
One of the things I noticed is that certain players who wanted to fight monsters would be sad if they didn’t get enough opportunities to do so. Depending on how the tiles shake out at random, you might not get the opportunity. I’ve been wanting to address this in the past but wasn’t sure how to do it.
I’ve finally implemented something I have been working on for awhile. I’ve always thought it was expansion territory but I’ve streamlined enough other things out that this seems to work really well now. Who knew?
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