Still recovering from being an exhibitor at SaltCON. It was an incredible experience to get feedback from the public and have them play a round or two of the game. As a result, I ended up watching the game get played many, many times. You see patterns in play this way that you probably wouldn’t see otherwise.
One of the things I noticed is that certain players who wanted to fight monsters would be sad if they didn’t get enough opportunities to do so. Depending on how the tiles shake out at random, you might not get the opportunity. I’ve been wanting to address this in the past but wasn’t sure how to do it.
I’ve finally implemented something I have been working on for awhile. I’ve always thought it was expansion territory but I’ve streamlined enough other things out that this seems to work really well now. Who knew?
Caravan Changes Roll On In!
Now instead of moving on your turn if you wish, you may choose to stay back and protect the caravan! Roll your weapon dice and if you can beat the monsters total the threat counter resets. Players that do so will be rewarded with points in the form of Caravan tokens. Each token is worth a point. The player with the most at the end of the game gets a bonus. Every round the monster threat will grow and get worse unless addressed.
The design goal is to improve player interaction and give players that want to chuck dice an opportunity to do so.
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